This lecture-based class explains the very basics of indie game development, particularly as it relates to the Oculus Rift and Vive.
Looking at game development from a art perspective, we will eventually talk about game design, particularly as it relates to artistic creation, The primary focus will be to look at the technologies from the last decade. It pulls these software elements together and utilizes, with some ease, the most popular gaming platforms on the planet.
What is the Oculus Rift? What is the HTC Vive? What is Unity 3D? What is Autodesk Maya or 3D Max, and how do all these tools and programs fit together? How does writing code fit into these software systems? What languages are accepted, what platforms can you “publish” to. What is the Asset store? How are assets created? What about Unreal Engine?
This 1-hour session touches these subjects and nothing more.