In our afterschool program, there was a demand for Minecraft, and socially, a lot of magic happens when you do a club because the kids help each other, and show off their creations. We’re not ready to get serious about Java modding and command blocks – but having an unstructured lab was not an option. We needed a non-coding group project, and I wanted to work in Tinkercad, which we’ve been working on for a long time.
The Book of Trust is named this because everything you create in Minecraft is breakable. Any student can throw in TNT and blow up a structure, so we wanted to reward non-destructive students by creating a book that only trusted students could have access to. Thus The Book of Trust: Minecraft Coordinates for Those Worthy of the Discovery has a page for each student.
The student’ page has their name, the far-away coordinates of the “turf” they’ve created, the name of the place, and what visitors are expected to do. When a student has explored the location, they can make a sign and place it near by.
By the end of the project, students and parents can teleport from location to location, as per each page of the book.